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  1. GroSSoMineTTofr

    Burning the players, visible flame effects around the CS2 players

    Hello everyone, I'm currently developing a CounterStrikeSharp plugin for CS2 called ChaosBurn and I'm trying to add official fire particle effects to players. I can successfully create an <span>info_particle_system</span> entity and the particle entity is valid (<span>ParticleValid =...
  2. GroSSoMineTTofr

    Help My plugin's timer is not synchronized with the official server round times

    Hello, I am developing a CounterStrikeSharp plugin for CS2. My plugin needs to start an event at a specific time during the round. It works correctly for the first rounds, but after several rounds it becomes out of sync with the server round timer. What is the best way to get the real round...
  3. GroSSoMineTTofr

    Burning the players, visible flame effects around the CS2 players

    Small update: I also tested particles/explosions_fx/molotov_groundfire.vpcf and it is invisible as well. A previous reply suggested: private void OnPrecacheResources(ResourceManifest manifest) { manifest.AddResource("particles/explosions_fx/molotov_groundfire.vpcf"); } However, in my project...
  4. GroSSoMineTTofr

    Burning the players, visible flame effects around the CS2 players

    Hi, I'm testing a very simple CounterStrikeSharp plugin. After 10 seconds, I create an info_particle_system on every alive player. The code runs correctly: IgnitePlayer() is called CParticleSystem is created EffectName is set to particles/explosions_fx/molotov_groundfire.vpcf...
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