GroSSoMineTTofr1
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Hi,
I'm testing a very simple CounterStrikeSharp plugin.
After 10 seconds, I create an info_particle_system on every alive player.
The code runs correctly:
Do I need to precache the particle first? If yes, what is the correct way to precache and attach a particle to a player in CS2?
Thanks.
I'm testing a very simple CounterStrikeSharp plugin.
After 10 seconds, I create an info_particle_system on every alive player.
The code runs correctly:
- IgnitePlayer() is called
- CParticleSystem is created
- EffectName is set to particles/explosions_fx/molotov_groundfire.vpcf
- DispatchSpawn() is called
Do I need to precache the particle first? If yes, what is the correct way to precache and attach a particle to a player in CS2?
Thanks.